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ABOUT ME

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I was born 33 years ago in the city of Puebla, Mexico, to a Mexican mother and an Argentinian father. I'm the youngest of three brothers.

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I love outdoor activities. Walking in nature, admiring landscapes, and seeing any kind of living thing. I can spend countless hours stargazing, and I'm always amazed by sunrises and sunsets. I love traveling and exploring new places on foot. Walking around towns and cities without a map and tracing the route in my head.

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My most defining characteristic is that I love stories and games. I've always loved experiencing stories and playing in any medium, in any way. Everywhere I go, I'm looking for a story to experience and something to play with.

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My passion for video games started at an early age with the Super Nintendo Entertainment System. The first time I thought about making games was at the age of 8 when I played Ocarina of Time, and I imagined writing the story and mechanics. Today, I have listened to myself enough to realize that telling stories and crafting experiences is not only my dream but is my calling.

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City View

GAME DESIGN & CREATIVE WRITING COURSES

INTRODUCTION TO GAME DESIGN

Online course by Calarts

STORY AND NARRATIVE DEVELOPMENT FOR VIDEO GAMES

Online course by Calarts

WORLD DESIGN FOR VIDEO GAMES

Online course by Calarts

CHARACTER DESIGN FOR VIDEO GAMES

Online course by Calarts

INTRODUCTION TO GAME DESIGN

Online course by MITx

VIDEO GAME DESIGN AND BALANCE

Online Course by RITx

VIDEO GAME DESIGN: TEAMWORK & COLLABORATION

Online Course by RITx

VIDEO GAME ASSET CREATION

Online Course by RITx

VIDEO GAME DESIGN HISTORY

Online Course by RITx

GAMEPLAY PROGRAMMING FOR VIDEO GAME DESIGNERS

Online Course by RITx

CREATIVE WRITING: THE CRAFT OF STYLE

Online course by Wesleyan University

CREATIVE WRITING: THE CRAFT OF SETTING & DESCRIPTION

Online course by Wesleyan University

CREATIVE WRITING: THE CRAFT OF CHARACTER

Online course by Wesleyan University

CREATIVE WRITING: THE CRAFT OF PLOT

Online course by Wesleyan University

Book Pages

BOOKS AND READINGS

about game design and writing

RULES OF PLAY, K. SALEN & E. ZIMMERMANN

GAME FEEL, S. SWINK

ART OF GAME DESIGN, J. SCHELL

GAME DESIGN WORKSHOP, T. FULLERTON

LEVEL UP!, S. ROGERS

CHALLENGES FOR GAME DESIGNERS, B. BRATHWAITE & I. SCHREIBER

A THEORY OF FUN, R. KOSTER

GAME DESIGN THEORY AND PRACTICE, R. ROUSE III

MDA GAME DESIGN FRAMEWORK

NATURAL FUNATIVITY

I HAVE NO WORDS I MUST DESIGN

GAME DESIGN CONCEPTS & GAME DESIGN BALANCE

STORY: SUBSTANCE, STRUCTURE, STYLE AND THE PRINCIPLES OF SCREENWRITING, R. MCKEE

SAVE THE CAT!, B. SNYDER

WIRED FOR STORY, L. CRON

LONG STORY SHORT, M. LEITMAN

THE ANATOMY OF STORY: 22 STEPS TO BECOMING A MASTER STORYTELLER, J. TRUBY

Grey Speaker

PODCASTS & SERIES

about the craft of game making

EXTRA CREDITS

A deeper look at games: how they are made, what they mean, and how we can make them better.

THE AIAS GAME MAKER'S NOTEBOOK

In depth, one-on-one conversations between game makers. Thoughtful and intimate perspective on the business and craft of interactive entretainment from a variety of perspectives within the games industry.

IGN UNFILTERED

Interviews with game developers, executives, and notable industry personalities.

GDC Talks

The most important gathering for the industry. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more.

Game Maker's Toolkit

A deep dive into game design, level design, and game production, hosted by renowned games journalist Mark Brown.

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