
ABOUT ME

I was born 33 years ago in the city of Puebla, Mexico, to a Mexican mother and an Argentinian father. I'm the youngest of three brothers.
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I love outdoor activities. Walking in nature, admiring landscapes, and seeing any kind of living thing. I can spend countless hours stargazing, and I'm always amazed by sunrises and sunsets. I love traveling and exploring new places on foot. Walking around towns and cities without a map and tracing the route in my head.
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My most defining characteristic is that I love stories and games. I've always loved experiencing stories and playing in any medium, in any way. Everywhere I go, I'm looking for a story to experience and something to play with.
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My passion for video games started at an early age with the Super Nintendo Entertainment System. The first time I thought about making games was at the age of 8 when I played Ocarina of Time, and I imagined writing the story and mechanics. Today, I have listened to myself enough to realize that telling stories and crafting experiences is not only my dream but is my calling.
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GAME DESIGN & CREATIVE WRITING COURSES
INTRODUCTION TO GAME DESIGN
Online course by Calarts
STORY AND NARRATIVE DEVELOPMENT FOR VIDEO GAMES
Online course by Calarts
WORLD DESIGN FOR VIDEO GAMES
Online course by Calarts
CHARACTER DESIGN FOR VIDEO GAMES
Online course by Calarts
INTRODUCTION TO GAME DESIGN
Online course by MITx
VIDEO GAME DESIGN AND BALANCE
Online Course by RITx
VIDEO GAME DESIGN: TEAMWORK & COLLABORATION
Online Course by RITx
VIDEO GAME ASSET CREATION
Online Course by RITx
VIDEO GAME DESIGN HISTORY
Online Course by RITx
GAMEPLAY PROGRAMMING FOR VIDEO GAME DESIGNERS
Online Course by RITx
CREATIVE WRITING: THE CRAFT OF STYLE
Online course by Wesleyan University
CREATIVE WRITING: THE CRAFT OF SETTING & DESCRIPTION
Online course by Wesleyan University
CREATIVE WRITING: THE CRAFT OF CHARACTER
Online course by Wesleyan University
CREATIVE WRITING: THE CRAFT OF PLOT
Online course by Wesleyan University

BOOKS AND READINGS
about game design and writing
RULES OF PLAY, K. SALEN & E. ZIMMERMANN
GAME FEEL, S. SWINK
ART OF GAME DESIGN, J. SCHELL
GAME DESIGN WORKSHOP, T. FULLERTON
LEVEL UP!, S. ROGERS
CHALLENGES FOR GAME DESIGNERS, B. BRATHWAITE & I. SCHREIBER
A THEORY OF FUN, R. KOSTER
GAME DESIGN THEORY AND PRACTICE, R. ROUSE III
MDA GAME DESIGN FRAMEWORK
NATURAL FUNATIVITY
I HAVE NO WORDS I MUST DESIGN
GAME DESIGN CONCEPTS & GAME DESIGN BALANCE
STORY: SUBSTANCE, STRUCTURE, STYLE AND THE PRINCIPLES OF SCREENWRITING, R. MCKEE
SAVE THE CAT!, B. SNYDER
WIRED FOR STORY, L. CRON
LONG STORY SHORT, M. LEITMAN
THE ANATOMY OF STORY: 22 STEPS TO BECOMING A MASTER STORYTELLER, J. TRUBY

PODCASTS & SERIES
about the craft of game making
EXTRA CREDITS
A deeper look at games: how they are made, what they mean, and how we can make them better.
THE AIAS GAME MAKER'S NOTEBOOK
In depth, one-on-one conversations between game makers. Thoughtful and intimate perspective on the business and craft of interactive entretainment from a variety of perspectives within the games industry.
IGN UNFILTERED
Interviews with game developers, executives, and notable industry personalities.
GDC Talks
The most important gathering for the industry. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more.
Game Maker's Toolkit
A deep dive into game design, level design, and game production, hosted by renowned games journalist Mark Brown.