Narrative Overview
The united kingdom of Tamelia is what remains after an old war between invaders from distant lands who sought to subdue and conquer the abundant magic of the continent, in hopes of using it as a weapon for power and domination. The war lasted for centuries, leaving nothing but destruction, death, and scarce remains of magic. Both natives and invaders were left on the verge of extinction, so a truce was settled and the few survivors worked together to create a new beginning. The heroes of the peace who served as leaders who guided the path to the truce were appointed as monarchs and given lands to reconstruct. A pact to contain and control magic was created. The word from the extinct old tongue would be used as the only means to refer to magic, and it should not be referred to or mentioned in any situation other than to report a sighting of it. The word is Vis.
Newborns would be closely monitored by The Oath of Peace, the only legal magic bearers who are allowed to use Vis. Any newborns with traces of Vis were killed or taken away from their families to be raised as peacekeeper warriors, with the main purpose of hunting and eradicating any other traces of Vis, even from others like them who tried to escape or were kept away. These elite hunters were known as Visbreakers.
The player will take control of Kaleb, a young Visbreaker who has only finished their training at the Phalanax, a palace home of The Oath and the Visbreakers in the capital city of Luthadiel, at the center of the continent. Kaleb is a quiet but fierce warrior who has excelled in their preparation. Like every Visbreaker, he doesn’t know his past or ascendance. He has no goal or purpose other than to hunt and eradicate Vis. However, Kaleb has long been haunted in their dreams by a face that feels familiar, making them eager to explore the world in search of that mysterious person. Kaleb now has the opportunity to embark on a quest by having achieved the official rank to take on their first mission. He has been sent to the outskirts of the borderland region of Akland to investigate the rumors of a possible Visbearer.
As they follow the trail of this mysterious person, Kaleb will face abnormal Vis activity and find clues connected to the person in their dreams, pushing them to go beyond in trying to understand more about their past and origins, while they uncover a bigger plot that is about to threaten the long-lasting peace of the continent.
Gameplay Overview
Kaleb will start his journey as a new official Visbreaker in the beautiful lands of Tamelia, testing his abilities to hunt, capture, and kill, while keeping a low profile to avoid fear and hysteria among the common people.
As an agent of peace, Kaleb must fight and destroy anything that may pose a risk to innocent civilians, using his sword, shield, bow, and even fists as their first resource. But when in need, they’ll also use Vis to defend against dangerous creatures or outlaws.
As a VIsbreaker, Kaleb will have to gather the clues to chase the trails of their target, paying attention to the environment and being cautious about possible hints of magic in every space. They'll talk to the people ask questions, and put the pieces together to get closer to their goal.
The player will start the adventure traveling with a caravan of merchants on the outskirts of a small town. Keeping a low profile while trying to get as much information as possible from the people they are traveling with. As the caravan is going through the last miles of the road before reaching the town, an ambush of enraged wolves, imps, and summoned monsters catches them off guard. Kaleb will help defend the merchants fighting the creatures avoiding the use of Vis. As they fight the threat, they'll be surprised to see another warrior helping them out, but as the menace is pushed back, the accompanying warrior rushes away to chase the last enemies and asks Kaleb to bring the people back to town and wait for her at the local inn.
After meeting with the mysterious warrior, Kaleb learns her name, Isabel, and that she is also following the tracks of a Visbearear, although she denies being one herself. She gives them information that will lead Kaleb to an abandoned watchtower on the meadows to the north of the town, where they’ll be greeted with a new ambush of Vis creatures. On this tower, they’ll find a map pointing further north, following an old bridge that leads to the foothills of the black mountains.
Following that clue, the player will end up on a bumpy ride through a dungeon that is a secret entrance to a temple from the old times. Here, the player and Kaleb will have to make use of not only their warrior skills but also their athletic abilities and intelligence, as they make their way through this ancient place climbing, jumping, solving environmental spatial puzzles, and fighting.
As the player progresses through the adventure, they’ll unlock new abilities for Kaleb like the use of more Vis, new and stronger weapons, and the ability to traverse through difficult areas.
Unique gameplay moment:
Investigating clues by paying attention to the environment, finding texts, and talking to people, will unveil more pieces of the story and where to go next.
Fighting enemies with a combination of sword, shield, bow, and vis (magic).
Exploring the dungeon and solving spatial puzzles by pushing boulders and making new paths to follow through.
Boss fight against another Visbreaker at the top of the temple.